
A leadership offsite
that is not a workshop.
We write a day around one person or a small group and stage it in the real city with actors. They do not know.
Two days inside your company's own plot. Nobody knows who is cast and who is real.
Apply for a storyTwo days inside your company's own plot. Nobody knows who is cast and who is real.
Two days we wrote
How two days can go
Raw Fury, a games studio, wanted its team to speak more openly and take bigger risks. We wrote two days in which the team visits the studio’s own future, and placed actors around them. Four moments from those days. Your story is written from a blank page.

The team thinks it is an ordinary offsite. At breakfast a man nobody knows walks up to the founder and hands him a portrait of himself as an old man. The man is our actor. The story has begun.

In the evening a woman dressed for 1922 sits down with the team in the bar and talks about the game they have not announced yet. From now on, anyone they meet may be part of the story.

On day one the team wrote down its plan for the studio. On day two they burn it, outdoors, at night — and say out loud what they would do if nothing held them back.

The last scene. Everyone wears white. The team votes on the future it wants for the studio: a real decision, made inside the story.



What the team leaves with
A decision made inside the story, not in a meeting. A debrief the next morning — the whole team, led by the people who wrote it. One record of the two days, in one copy.
Who orders it
A founder, a CEO or a head of people — or the assistant who runs their calendar. One or two of you write it with us; the rest find out in the last scene.
What it is not
Not an escape room, not a murder mystery, not a facilitated retreat. Nothing is filmed unless you ask. Nobody is embarrassed on purpose.
What you receive, and when
- A plot written for your company alone — built on the question the team keeps avoiding
- Professional actors, rehearsed for weeks, in from the first hour
- Every place in the two days, arranged
- Everything made for the story, down to the last prop
- Our team running both days, unseen
- A debrief the next morning, and one record of the two days
- Within two daysTalk to us.
With the one or two people who order it. The company, the team, the question.
- Within a weekRead one page.
An outline with the cast and the places. Change anything you like.
- Six to ten weeksDo nothing.
We walk the city, write, cast and rehearse.
- The two daysSend the invitation.
Every participant receives one: time, place, dress code. Nothing else.
What stays after the two days

Made inside the story, not in a meeting.

The next morning — the whole team, led by the people who wrote it.

Two days the team will refer to for years.

In one copy.
In their words
“It allowed us to travel into the future. To see all that we can be made us fearless.”
“Teleport is visionary and playful and reawakens, at an essential level, what it is to be human.”
Tell us about the team.
We write the plot.
Tell us about the team and the question it keeps avoiding. That question becomes the first line of the plot.
This was not an offsite.
- Ordered by
- The two founders of a games studio.
- For
- Their leadership team.
- Lasted
- Two days.
- The doors
- A hotel, a bar, a forest, a fire. A man in a hat with one question. A last scene in white.
“It allowed us to travel into the future. To see all that we can be made us fearless.” — Jonas Antonsson, Co-Founder & CEO, Raw Fury
Notes for the one who signs
How much does it cost?
There is no price list, because there is no standard two days. The cost depends on the cast, the length of the two days and what has to be built for it. We share it after the first conversation, as one figure for everything: the script, a cast rehearsed for weeks, every door in the two days, and the telling afterwards. The cost is the cost of two days; the decision is the thing you take home.
Will the team know?
One or two people order it and write it with us. The rest find out in the last scene. Even the two who wrote it do not know everything. If the team should know that a story is coming — not what — we write it that way.
Is it team-building?
No. The story makes the team act first and talk afterwards. It is not a quest either: nothing to solve, no timer, no screen — closer to a film your company is inside, written by people who make films and immersive theatre.
Who arranges the places?
The bar, the room, every door in the two days: by us or by a partner we introduce. Flights and hotels are booked by you or by a licensed travel partner we introduce; we do not sell travel.
How long does it take to prepare?
Six to ten weeks. We walk the city once before we write, and we rehearse in it before the two days.
How many people can take part?
Teams of two to twelve; larger groups on request.
Where can it happen?
Wherever the team gathers. Teleport is based in Singapore; the cast is assembled for that city, and the roles that carry the story are played by our own people.
Does the team need to prepare anything?
No. They arrive with an envelope and leave with a decision. Anyone can step out of a scene; nobody will notice, and the plot will not.
Will it be filmed?
Film and photography — by request. Otherwise nothing is recorded.
Apply for a story
Tell us about the team — and the question it keeps avoiding.